WW1 mod
Jump to navigation
Jump to search
What the mod does
Pretty simple, you get to play WW1 instead of WW2. You can start in 1910 and fight your way through the Italian-Ottoman war and the Balkan wars, or jump straight into the action in January 1914 in preparation for the main event. The events, leaders, ministers, governments, orders of battle, tech tree, units, graphics, game mechanics and AI have all been rewritten.
Game features include:
- Units will dig in much more effectively meaning stalemates happen much more frequently to simulate trench warfare.
- Naval battles are more action packed as Dreadnoughts clash and there are (nearly) no aircraft carriers.
- Military aviation is in its infancy but quickly becomes more important as the war progresses
- The mod includes stormtroopers, zeppelins, gas warfare and submarines
- Special scenarios for the Spring Offensive and Gallipoli campaign
Mod Information
Paradox Forum location | WW1 Mod |
Current version | 0.95 |
Last update | October 15, 2014 |
Compatibility | HoI3 Their Finest Hour v4.02 GSKH |
Mod team | dizzle3, et al. |
AAR archives | NA |
Features
Feature | Description |
---|---|
Graphics & Sound | Yes—new theme tune |
AI | Yes, production and diplomatic AI are told to behave fairly historically |
Technology | Yes, WW1 Specific techs e.g. dreadnoughts, gas, airships |
Map | Vanilla TFH with closest approximation allocation to WW1 |
Events | Yes |
New Units | Yes, WW1 ships, airships, heavy artillery, stormtroopers etc. |
Game Mechanics | Yes, longer dig-in, naval game rebalanced for WW1 |