Changes

Jump to navigation Jump to search

For the Motherland

2,764 bytes added, 8 years ago
Comprehensive feature list added based on Dev Diaries
{{version|Not applicable|Not applicable|3.05}}

==Major Features==
* [[War goals]]: Each member of a faction can demand their own territory and claim it when the war is over.
* [[Strategic resources]]: Gain strategic bonuses from allies and through the conquest of key enemy provinces
* Partisans: build Partisan undergrounds to organize your resistance movements
* Map: Redefined with many more rivers and greatly improved province accuracy
* Air Map: Air map mode now shows plane ranges around airbases
* Politics: General improvements and a new coup system
* OOB: Easier re-organizing through various features
* Theater interface provides more information
* Battle scenarios: Five historical battles
* Convoy system: Improved handling of convoys, submarine warfare, and ASW operations (e.g. the "undeclared war")
* Misc: Improved zooming, overall game speed, new events and decisions, modding support, improved static AA, supply system fixes.

==User interface tips & tricks==
* Lower right corner of counter shows yellow for disorganized and red for out of supply (or fuel).
* Drag and drop deployment into the OOB editor
* You can scroll the map by holding down the middle mousebutton.
* You can set continous orders to start at a later date, instead of just immediately.
* Mouseover your flag (upper left corner) to see all modifiers.
* Shift-F is new hotkey for Find Province.
* You can set the victory conditions for all three factions at the start of a game.
* There is a new setting available that will be useful sometimes. if you change debug_saves in settings.txt to a number (1 for every month. 0 means off) it will automatically create saves that dont get overwritten by newer ones like regular autosaves. useful if you want a record of a long game, although it uses quite a lot of disk space with all those saves so mostly useful for AAR writers and modders.

==Common Questions==

===How to reduce neutrality?===
FtM removed the ability to directly reduce neutrality. To reduce neutrality now:
* Increase threat on bordering countries.
* Appoint ministers that reduce neutrality.

===How to remove the fractured govt. modifier?===
It's due to parties wanting cabinet seats. Check the popularity graph on the [[politics]] screen ( the tooltip will note how many cabinet positions are desired by each party) and assign ministers as needed.

==Relevant Forum Threads==

* [http://forum.paradoxplaza.com/forum/showthread.php?526770-For-The-Motherland-Developer-Diaries]
* [http://forum.paradoxplaza.com/forum/showthread.php?546580-FTM-Manual FtM Manual]
* [http://forum.paradoxplaza.com/forum/showthread.php?544838-FTM-Did-you-know-this FTM - Did you know this?]
* [http://forum.paradoxplaza.com/forum/showthread.php?544870-On-Neutrality On Neutrality]
Anonymous user

Navigation menu