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Logistics reference

383 bytes added, 5 years ago
Notes
* A supply network cannot draw supplies from another supply network. It can only draw supplies from a naval base which is supplied by convoy from the capital. Ports do not have to be in supply to provide supplies to a convoy but they do have to be connected via land to the capital.
* Units carry supplies with them, stored in the provinces they are located in (land units) or based in (naval/air units). As the units advance the local they try to bring with them a full 30FTM/15TFH days worth of supply reserve also advanceswhich moves with them. Thus units can start a campaign with 30FTM/15TFH days of supplies and march through poorly supplied areas until that reserve runs out. The supplies are only moved to the new province once a unit has fully completed it's move, so if an enemy units reach the province before all units have retreated out of it, they can capture part of the supply stockpile stored in the province.
* HQs consume supplies. Higher HQs could remain further away, and still be in range of the Divisions. As the front advances, then this is less likely, and you need to make a decision between the combat and other advantages provided by the HQs, and the limited supplies. Adding Corps to the hierarchy (which is generally seen as a "good thing") actually adds to your overall supply consumption in an offensive. In some countries, the supply usage of a large force, say an Army Group, may be increased by 10-20% by all of the HQs. It is probably not a good idea for some countries to create Corps HQs as they need to remain close to the front and consume supplies that might otherwise go to the combat Divisions.
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