Re-organizing the German military is particularly important to get the full benefit from Germany's great commanders. For player's who enjoy building a historical Order of Battle (OOB), see the [[Germany OOB guide]]. The German armed forces in 1936 start off with an insufficient command structure as historically some Army's and Army group's were not established yet.
Germany begins the 1936 campaign with its best Panzer leaders primarily assigned to I. Armeekorps, IV. Armeekorps. These are Germany's most valuable commanders and should be removed for future use in Panzer divisions. Germany has a large number of Old Guard commanders, some of who are quite valuable (considering traits, starting skill, and max skill potential), including: Hänicke, Bader, Dollman, von Dalwigk zu Lichtenfels, von Berendt, Halm, Fischer H., Fleck, and Köstring. Visit the complete listing of [[Germany military leaders]] for more details.
If the player needs a guide for what to build leading up to the war, load the 39 scenario and build what Germany starts with. The player should have no trouble building the 39 scenario’s army even while building your airforce, navy, and some IC. This will use most of Germany's manpower and the player probably will not be able to start the war in May if they build that many units. Just be sure to save enough manpower to mobilize (around a 100 with 3 year draft).