* '''Traded away'''= supplies you are selling to a nation or supplies distributed to an ally to cover costs of your units operating in their supply networks
* '''Traded for'''= Supply coming in from nations you bought supply from.
* '''Used'''= The amount of supply
transfered from the national stockpile into the capital province to meet the demands of all land-connected units. This includes aircraft and ships drawing supply from their respective non-overseas bases/ports.
* '''Produced'''= the value from the previous day in the production slider tooltip for supply production.
=== Allies & Puppets ===
When units are in an allied nation supplies will be drawn from the allied supply network. Meanwhile, an automatic and invisible trade route will be created between the two nations, where the exact amount of supplies and fuel will be sent from the nation with its troops abroad to the allied nation hosting those troops. Some minor allies and most puppets will relinquish control of supply in the region to their master nation or a major nation with better doctrine/techs for supply. Example: Manchukuo will never retain a stockpile in its capital and will always be supplied from
japan's port stockpile in Asia. They will constantly produce double daily supply because their supply system is basing its values off an empty capital province.
* HQs consume supplies. Higher HQs could remain further away, and still be in range of the Divisions. As the front advances, then this is less likely, and you need to make a decision between the combat and other advantages provided by the HQs, and the limited supplies. Adding Corps to the hierarchy (which is generally seen as a "good thing") actually adds to your overall supply consumption in an offensive. In some countries, the supply usage of a large force, say an Army Group, may be increased by 10-20% by all of the HQs. It is probably not a good idea for some countries to create Corps HQs as they need to remain close to the front and consume supplies that might otherwise go to the combat Divisions.
* Supply/resources can only travel once across water, not counting straits. Supply will sadly only trace from the depot. Putting more supply in other ports will help supplying those port provinces but little else. It will flood backwards into the system when units move through though. Every non-contiguous to your capital area is consider "overseas" and will have
it's own depot. This can be as small as a single hex island or as large an area as several land connected continents. The larger the area overseas, the more difficult it is to supply. An overseas supply depot is treated by the AI just like your capital meaning that all supply to the overseas area will try to flow from the depot to where it is needed.
* Supply received via trade is handled exactly like mineral resources. It is delivered directly to your capital, magically skipping across provinces. This happens each day BEFORE supply need is calculated. It is then distributed back into your supply network. Computer programming here, nothing happens simultaneously.