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Romania begins the game as a regional power with a somewhat sizeable army for it's size and a good resource situation.
Romania begins the game with a social liberal government with 90 Neutrality and 70 National Unity. The ruling party has a popularity of 21 and an organization of 30. There is no dissent.
It's highest technologies are Militia theory and Militia Practical which are both at 5.
- 1 Technology
- 2 Diplomacy
- 3 Politics
- 4 Intelligence
- 5 Economy
- 6 Military
- 7 War
- 8 Gaming the System
- 9 Naming your custom units
- 10 See also
Your army is based heavily on infantry, as such early Infantry techs are a good idea. Romania has extremely limited leadership to go around, tech choices will have to be made and stuck to early on. A minimum should be to research in the Industry tab, then upgrade the 4 Infantry and the 2 Field Artillery techs. Also a priority would be to upgrade your Air Force, so research of the 4 Interceptor techs is a must. You can research Cavalry to unlock Motorised, and then upgrade the 4 Light Armour techs, thus creating a powerful Combined Arms army, based on Light Armour, Motorised and Self-Propelled Artillery that would create havoc for your unsuspecting neighbours. Alternatively, you can upgrade your Navy with Light and Heavy Cruisers, for practical reasons, but only after you secured some of your neighbours IC and Leadership.
Distribution of Leadership
Early on, officer production is heavily penalised by laws and as such can be largely ignored. Some may be allocated to diplomacy to allow a player to align to faction from the start if you so wish. Most of the leadership should go into research to allow for 4-5 techs to be researched at once, allowing a little more scope.
Historically, Romania joined the Axis for the provinces of Bessarebia and Bucovina, stolen by the soviets in 1940. Other then that, there are some other possibilities. In The Great War, Romania joined the Entente, backing the southern Russian front against the Austro-Hungarians and Bulgaria
Your choices are:
Axis: Natural progression leads you here. It allows you to stab deep into the Russian flank netting some coastal and southern Russian territory. It can also allow you to head into the Balkans and expand into nations the Axis get into fights with in this area. Occasionally, Greece wrecks the Italian forces in the area and you may get an uncontested shot at the Greeks as well.
Allies: Keep your promises for France, historically called "The little Entente", in which was also included Yugoslavia, more difficult to turn to but possible, will allow you to support the Russians and Greeks in the Balkans, but will leave you without any real friends in the region. The British may show up eventually in Greece or Italy, but if you move quickly you should have no trouble breaking the Italians in the Balkans. Aiding the British in North Africa could be something to look into, though it will require the construction of transport ships and hoping the British deal with the Italian Navy quickly.
Comitern: Will let you get into the war against Germany by supporting the Russians. This is also a difficult choice, as Germany tends to destroy the Russians in short order. Your military should be used to shore up the southern Russian front, driving forward at all possible times to take pressure off the northern Russian forces, just as it did in The Great War.
Keep neutral, and let the enemies of the Kingdom pay dearly for their ungodly demands. Historically, Romania lost a great deal of its territory and population in 1940 to the Soviet Union, Hungary and Bulgaria. An tenacious player might remain independent and initiate an preemptive attack on them before they have time to prepare. Conquering them would greatly strengthen the Kingdom, giving you a better chance against the soviets.
The Soviet Union will demand Bessarebia and southern Bucovina after the Winter War was concluded, starting a war with them if you refuse. If you are in Axis or Allies at the time, it will bring them into the war alongside you.
If you are in the Allies, you can't count on much support in holding the line. Your best bet is to use the river a couple of provinces inside your border that runs from one end of Romania to the other as a defensive line. A single division on each river province can hold the line long enough for your reserves to arrive and stabilise the situation.
From there, you must survive until the Germans launch Barbarossa. If you're still in fighting order by then you can begin a counter-attack as many Russian units will likely be sent north to hold the line there. Now you can initiate your blitzkrieg, in the German way with motorised columns, or in the Japanese way, using your navy.
There are no decisions Romania can activate. Other countries have event that they can trigger, namely the Soviet Ultimatum and the Viena Dictate.
Describes laws and political parties.
Romania begins the game with the following ministers:
- Foreign Minister: Nicolae Titulescu (PNC, Great Compromiser: Susceptibility to Axis: +10%)
- Armament Minister: Constantin Brătianu (PNC, Resource Industrialist: IC: +10%, Chemical Engineering Decay: -25%)
- Minister of Security: Istrate Micescu (PNC, Silent Lawyer: Change in Neutrality: -0.01)
- Head of Intelligence Mihail Moruzov (PNC, Research Specialist: Land Intel: +25%)
- Chief of Staff Victor Antonescu (PNC, School of Psychology: Organisation Regain Rate: +10%)
- Chief of the Army Marin Ceausu (PNC, Static Defence Doctrine: Infantry Practical Decay: -25%, Militia Practical Decay: -25%)
- Chief of the Navy Nicolae Caranfil (PNC, Decisive Naval Battle Doctrine: Capital Ship Practical Decay: -25%)
- Chief of the Air Force Dante Vizante (PNC, Air Superiority Doctrine: Light Aircraft Practical Decay: -25%)
Romania begins the game with the following laws.
Civil Law: Limited Restrictions
Conscription Law: Volunteer Army
Education Investment Law: Medium Large Education Investment
Industrial Policy Law: Mixed Industry
Press Law: Censored Press
Training Law: Basic Training
- Market Liberal: Partidul Național Liberal (National Liberal Party)
- Social Liberal: Partidul Național Țărănesc (National Peasants' Party)
- Fascist: Garda de Fier (Iron Guard)
- Social Conservative: Partidul Național Conservator (National Conservative Party)
- Social Democrat: Partidul Social Democrat Român (Romanian Social Democrat Party)
- Paternal Autocrat: Frontul Renașterii Naționale (National Renaissance Front)
- Leninist: Partidul Socialist din România (Romanian Socialist Party)
- Stalinist: Partidul Communist Român (Romanian Communist Party)
- National Socialist: Partidul German din România (German Party)
- Left-Wing Radical: Partidul Social Democrat Independent (Independent Social Democrat Party)
Given your limited Leadership, your spy production rate is somewhat small. Your main goal is to have 10 spies in your country which you can use to switch between "Counter Espionage" and "Lower Neutrality". At the start of the game you already have a minister which lowers your neutrality, so this can be used to lower your neutrality even faster.
Once you have 10 spies in your country you can start using your additional spies abroad. Sending spies to Hungary and Bulgaria and assigning them to "Increase Threat", coupled with your "Lower Neutrality" mission, can help you join a faction as early as 1938 and, once the difference between your neutrality and their threat becomes low enough, you can even declare war on them.
Romania has quite a good economy for it's size (heavily based on oil), while resources such as energy, metal and rare materials are in deficit, it is a small at the start of the game.
The best trading partner for Romania is USA from which you can buy all the resources that you want at a minimum amount of money. Money you can gain by accepting all offers for your oil. Will not be very much but it will helpful.
Romania has a somewhat small IC, which can handle single or double Division production at a time depending on other factors. You'll likely want as many divisions on hand as possible to aid in fight against the other small powers in the S-E Europe. Best idea would be to give every division of infantry at least one Artillery brigade. After you secure the Balkans, and unlock the 5th brigade via Superior Firepower tech, you can add Anti-Tank Artillery, wich you will surely need against Germany or the Soviet Union. The Romanian Royal Airforce will need reinforcements, and for practical reasons, you can create an small, but versatile airforce based on Multi-Roles to hunt enemy planes, and for light ground attack thanks to its soft-attack values, and CAS for use against enemy armour and ships. Later on you can specialize, eighter on Superior Firepower doctrine units, Motorised and Self-Propelled Artillery lead by Light Armour brigades, or on Light and Heavy Cruisers for the Romanian Royal Navy.
Romanian starting army consists of the following:
- 18 divisions consisting of 3 INF brigades
- 1 division consisting of 2 L Arm brigades and 2 MOT brigades
- 4 divisions consisting of 2 MTN brigades and 1 Artillery brigade
- 3 divisions consisting of 2 CAV brigades
If you are going for an Infantry-based Army, the Cavalry divisions aren't all that useful, and could be disbanded if you so desire. Alternatively, you can keep them until you can research Motorised Infantry, and upgrade them. Motorised cost more IC, and are not that powerful, compared to plain Infantry, but they have more speed. If you research only the Light Armour techs, later one you can potentially motorise all you army, and have an extremly fast and flexible force, supplied by your crude oil and fuel rich country. The Mountain divisions would need some micromanagement, first by splitting the artillery, wich ruins the ability to operate in rugged terrain, they are better used to beef up your infantry divisions; now you can upgrade some infantry brigades to mountaineer, or build some new ones, or simply merge the starting 8 brigades in 2 divisions. This divisions will do wonders in difficult terrain, if you convert infantry to motorised.
The Army should be organised into a Northern and Southern force, of which the Northern force should be stronger. It will be the front that deals with the Russian or German forces and as such will require a lot of men. Southern Romania can be left lightly guarded to begin with, but the Balkans is an interesting place in the war and your forces may find new threats coming from any direction, be prepared.
Northern Romania borders the USSR and the border is reasonably long. It can easily be garrisoned by your starting forces in the Bucharest HQ with 1 or 2 corps left over to form a reserve. One can either garrison the border with the Russians and seek to stop them right there, at the Prut river, or look further inside your own lands: a few provinces in you have a river that runs the length of the border, the Siret river. A heavily garrisoned river line can prove very, very difficult to breach, especially with reserves to shore up anywhere under too much pressure. Early IC can be put into building some forts along this riverline as well, turning it into a truly formidable defensive line from which your reserves will be left relatively free unless the enemy mounts a serious offensive: they can easily be put to good use attacking enemy weak spots and encircling enemy forces. The downside would be IC spent on static fortifications, so after you manage to halt the enemy advance, you would find you don't have enough forces to counterattack.
The starting "Flota Romania de Mare" consists of
- The destroyer 'NMS Regele Ferdinand'
- The submarine 'NMS Delfinul'
The starting ships would be easily sunk by the soviet, Italian or British fleets, so is it better to scuttle them, to save on supplies. If the Romanian Kingdom aspires to become an colonial empire in the late game, it should stick to Cruiser practical units, Light Cruisers and Heavy Cruisers.
The starting Romanian air force consists of
- 1 Interceptor air wing
- 1 Tactical bomber air wing
- 1 Naval bomber air wing
"Gruparea Aeriana de Lupta" will need to be expanded. Because of your low manpower, you need to protect valuable Romanian lives from enemy flies. Although Interceptors are cheaper, faster, and have a higher air attack, Multi-roles are better. They are more durable, have a longer range, and can double as light bombers, thanks to their reasonable soft attack. For enemy armour you can build CAS, wich use the same Light Aircraft Practical, and besides their high hard attack, they are good even against enemy shipping. Considering this, after you finish some IAR 80 (Romanian-designed fighter) and Ju 87 Stuka (historically bought from Germany), you can disband your starting wings.
War with Bulgaria
This one is relatively easy, all you have to do is push the line from the border,with most of the major areas at the border with Romania.When you reach Sofia they will probably surrender. It would take you 1–4 weeks to do this(even 4 or 5 days if you are good and lucky) and it's better to fully annex Bulgaria as it will help you if you want an opening in the Aegean Sea.
War with Grece/Yugoslavia
Joining the Axis before starting this war is recommended. These campaigns should be started after Italy inherits Albania. This if fairly simple, the Yugoslav Troops would probably be at the border with Germany and Italy so you should have a clear road to Belgrade and then a pretty much clear road to Sarajevo. If Yugoslavia surrenders to you you should annex them.
By the time you finish the Yugoslav campaign Italy should be at war with Greece and you should join the war. It will be a bit hard to attack the border from Yugoslavia so sending troops trough the old Bulgarian border is recommended. In around 1 week you reach Salonic. Then you should let Italy reach Athens.
I highly suggest you do this after the "First Vienna Award" event so you can get as much territory as you can... I suggest you fastly take Budapest,Pecs,Debercen and Szeged and they should surrender... also i HIGHLY suggest you annex them
Gaming the System
- Annexing Bulgaria and Hungary Earlier: If you use your spies to lower your neutrality and increase their threat, you can declare war on them and annex them before 1939. This denies their chance to join a faction and removes two of your three enemy claimants. Both countries have claims on your territory, especially Hungary, and they will demand those territories in 1940. Annexing them allows you to keep those provinces.
Naming your custom units
I made this list based on the historic names for Romanian divisions as follows (you can replace the “1” with any number) :
Infantry divisions: Divizia 1 Gardă (1st Guard Division), Divizia 1 Infanterie (1st Infantry Division), Divizia 1 Infanterie Rezervă (1st Reserve Infantry Division), Divizia 1 Grăniceri (1st Frontier Guard Division, also a suitable name for Militia divisions), Divizia 1 Infanterie Motorizată (1st Motorized Infantry), Divizia 1 Infanterie Motomecanizată (1st Mechanized Infantry) or Mecanizată (after 1945).
Cavalry divisions: Divizia 1 Cavalerie (1st Cavalry Division), Divizia 1 Cavalerie Motorizată (1st Motorized Cavalry Division).
Mountain Divisions: Divizia 1 Munte (1st Mountain Division), Divizia 103 Vânători de Munte (103 Mountain Hunters Division, a historic name for that division). Note: The terms overlap, I have seen both terms being used for divisions but only vânătorii de munte (the Mountain Hunters) for the brigades. They are considered the elite part of the Romanian infantry, both in modern times and during the World Wars, and were better equipped, trained and their command initiative and tactical flexibility were also superior compared to the normal infantry units.
Armored Division: Divizia 1 Blindată (1st Armored Division) or Divizia 1 Tancuri (after 1945).
Garrison Division: Divizia 1 Pază (1st Security Division).
Corps: Corpul 1 Armată (1st Army Corps), Corpul 1 de Munte (1st Mountain Corps), Corpul 1 de Cavalerie (1st Cavalry Corps) *note that in real life Corpul de Cavalerie român was also used so you can also name it Corpul de Cavalerie român 1, Corpul 1 Motomecanizat (1st Mechanized Corps), Corpul 1 de Grăniceri (1st Frontier-guards Corps), Corpul 1 Armură (1st Armored Corps).
Army: Armata 1, Armata a 2-a, Armata a 3-a [...] Armata a 10-a [...] Armata a 99-a, Armata 1 de Gardă (1st Guards Army). From 1 to 99, only 1 doesn't require "a -a". Note: You could also write Armata 2, Armata 3, etc. In World War 1 there was also an army called "Armata de Nord".
Army groups: In real life the 11th German army and the 3rd and 4th Romanian armies formed Grupul de Armate General „Ion Antonescu” (Group of Armies General "Ion Antonescu"/Army Group General "Ion Antonescu"), so if you want to be fancy and name your armies/army groups you can do so by naming them Grupul de Armate 1, 2, 3, 4, etc. and add a nickname, if you want, whichever you might want (name of places, zones, countries, people).
Tank army: Armata 1 Blindată (1st Tank Army), Armata 1 Blindată de Gardă (1st Guards Tank Army).
Note that Romania, in World War 2, never had Armored Corps, a Guards Army or a Tank Army, only two infantry divisions were Guards, but if you want you can add "de Gardă" to make the division/corps/army be Guards (assuming the High Command decided to start honoring successful units/groups with that honorary name, similar to the Soviets).
HQ: Marele Stat Major (Supreme Command/High Command), Comandamentul militar 1 (Military Command 1), or Centrul Militar 1 (Military Center 1, usually a recruitment center so one can add county names desired, like Centrul Militar Zonal Bucureşti (Bucharest Zonal Military Center), Centrul Militar Zonal Braşov (Brașov Zonal Military Center), Centrul Militar Judeţean Neamţ (Neamț County Zonal Military Center) and so on. Just be sure you read about Romania's counties during WW2, as many were different from the counties of communist Romania, in some periods, or modern Romania). I recommend you use Marele Stat Major and Comandamentul militar nr.# for naming your HQ units.
Additional names for armored and HQ units:
HQ units: Comandamentul Trupelor Motomecanizate (Mechanized Troops Command), Centrul de Instrucție al Motomecanizării (Mechanization Training Center). Those are full, real names, but, assuming you want to use those names for more HQ units, you can name them as such: Comandamentul 1 Trupelor Motomecanizate (1st Mechanized Troops Command) and Centrul 1 de Instrucție al Motomecanizării (1st Mecahnization Training Center). For added immersion you could add titles/nicknames to the units such as “București” and “Burebista” but I never seen them in use in real life (this is only if you want to be fancy or keep note of where you want your HQ to operate. Examples: Comandamentul militar 1 "București"/Comandamentul militar 1 "Iași"/Comandamentul militar 1 "Sud" (Nord, Est, Vest)/Comandamentul militar 1 "Moldova" (Transilvania, Muntenia, Oltenia, Cehia, Bulgaria, Ungaria, Ucraina, Ucraina de Sud, Caucaz, Stalingrad, Moscova etc.), you can add whatever nickname you want, it doesn't matter but it's also something I haven't seen in use in real life.
Armored divisions nicknames: "România Mare” (Greater Romania, ex. Divizia 1 Blindată "România Mare”), Divizia 1 Blindată-Instrucție (1st Armored-Training Division, without the inverted commas). Fictional names could be “Fulger”, “Trăsnet”, “Dacia”, “Mihai Viteazul”, “Ștefan cel Mare”, “Vlad Țepeș”, “Traian”, “Decebal”, “Gemina”, “Basarab”, “Mărășești”, “Unirea Principatelor” or whatever else you might want, such as locations or name of regions and countries. For communist Romania: "Tudor Vladimirescu" (the full name was: Romanian 1st Volunteer Infantry Division 'Tudor Vladimirescu - Debrecen'), at first this was an Infantry Division but after 1947 it became an Armored Division). "Horea, Cloșca și Crișan", at first it was an Infantry Division, then a Mechanized Division, and later made into an Armored Division. All of the previous names can be used for the current republic (there are no tank divisions anymore, only brigades).
Armored corps/groups/detachments nicknames (this means the name of the whole group of divisions operating under the same leader, not of a specific division): “Cantemir”, "Mr. Victor Popescu", "Gen. Niculescu", "Lt. col. Gheorghe Matei", "Jupiter". Example: Corpul 1 Armură "Cantemir" (1st Armored Corps "Cantemir") or Detașamentul Blindat 1 "Cantemir" (1st Armored Detachment "Cantemir") or Grupul Blindat “Cantemir” (Armored Group "Cantemir").
Note: Be sure that units with a special name added don't repeat that name, so there shouldn't be Divizia 1 Blindată "România Mare” followed by Divizia 2 Blindată "România Mare”. The correct approach is to be followed by Divizia 2 Blindată “Fulger”.
The Romanian Naval Forces, up to 1948, were called Marina Regală Română (Romanian Royal Navy) and after that, both in communism and in the current day republic, it was called Forțele Navale Române (Romanian Naval Forces), so that's what the group should be called however, if you want to make other groups you can make them based on this:
Homogenous groups: Flotila 1 de cuirasate (1st Battleship flotilla), Flotila 1 de crucișătoare (1st cruiser flotilla), Flotila 1 de distrugătoare (1st Destroyer flotilla), Flotila 1 de submarine (1st Submarine Flotilla), alternatively just Flotila 1, Flotila a 2-a, etc.
During World War 2 the Romanian Royal Navy was reorganized for war, in 1941 it was reorganized in this formula: Comandamentul Marinei Militare (Military Navy Command, the HQ), which commanded: Divizia de Mare (Sea Division), Divizia de Dunăre (Danube Division), Detaşamentul Maritim Sulina (Sulina Maritime Detachment) and Sectorul Dunărea de Sus (Lower Danube Sector). Divizia de Mare (Sea Division) was itself composed or more operational structures, of which the most important was Forţa Navală Maritimă (Maritime Naval Force): escadra de distrugătoare (destroyer squadron, which consisted of 4 destroyers); secţia torpiloare (torpedo boat section); secţia canoniere (gunboats sections); secţia nave miniere maritime (mine layers section); grupul submarine (submarine group) şi vedete torpiloare (torpedo patrol boats, which consisted of 1 submarine and 3 torpedo boats).
Based on this the player can name his main navy Marina Regală Română, use the Flotila 1 de submarine (or whatever) for homogenous groups, or, for complex groups, Divizia 1 de Mare (for larger groups), and Forţa Navală Maritimă 1 (for smaller groups). As names for your ships you can use these historic names: Destroyers - NMS Regele Ferdinand, NMS Regina Maria, NMS Mărășești, NMS Mărăști. World War 1 Cruisers - NMS Elisabeta, NMS Regele Carol I, NMS Dacia, NMS Împăratul Traian (Emperor Trajan), NMS Rumania.
In the case of boats/submarines that represent more than 1 unit, I suggest the use of the homogenous group names (Flotila 1 de submarine) for the unit name.
According to the official website, the Air Force was part of Ministerul Aerului şi Marinei (the) Ministry of Air and Navy), in 1950 the military aviation got the name of Forţele Aeriene Militare (Military Air Force). During 1993-2000 the Air Force is reorganized and comes into a unified command of Statul Major al Forţelor Aeriene (Air Force Supreme Command). During World War 2 these names might have been used (explanation below): Forţele Aeriene Regale ale României (Royal Romanian Air Force, FARR), or simply Forţele Aeriene Române (Romanian Air Force).
Note: On the official site I haven't seen a direct mention of an independent name for the Romanian Air Force during World War 2, although I have seen these names come up in other places, probably for modern reference purposes only? or the website doesn't have all the information? the latter might be true since I don't see the change from Forţele Aeriene Militare (Military Air Force) into the modern name, Forțele Aeriene Române (Romanian Air Force), being mentioned on the official website.
The Royal Romanian Air Force's HQ was called Comandamentul Forţelor Aeriene (Air Force Command), divided into groups and then into flotillas. Gruparea Aeriană de Luptă 1 (1st Air Combat Group). Flotila 1 Vânătoare (1st Fighter/Interceptor Flotilla), Flotila 1 Bombardament (1st Bomber Flotilla), Flotila 1 Picaj (1st Ground-Attack Flotilla), Flotila 1 Hidroavioane (1st Naval Bombers Flotilla), Flotila 1 Aero-transport (1st Transport Plane Flotilla).
Starting with 1948, Romania tailored its military to Soviet concepts and doctrine. On February 15, 1949, the Aviation Command was established based on the Soviet model (regiments instead of flotillas), so replace Flotila with Regiunea. For the modern, republic of Romania, Flotila, is to be used again.
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