Ministers
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The politic life of your country will be lead by the head of state, the head of government, and the cabinet. The head of state and head of government are appointed through elections (or coup d'etat in case of totalitarian regimes) while the members of the cabinet, or minister, can be appointed at any time during the year. New ministers will be available every January 1st. Each politic figure will have a trait (e.g., autocratic charmer) which will give your country bonuses.
Head of State
Heads of State are not manually changeable, and only change during elections in some government types that have elections. Their effects are highly varied.
Trait | Modifiers |
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Autocratic Charmer |
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Stern Imperialist |
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Resigned Generalissimo |
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Insignificant Layman |
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Ruthless Powermonger |
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Power-Hungry Demagogue |
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Barking Buffoon |
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Popular Figurehead |
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Pig-Headed Isolationist |
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Benevolent Gentleman |
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Weary Stiff Neck |
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Head of Government
As with Heads of State, these are not manually changeable, and change during elections in government types that have elections. Their effects are highly varied.
Trait | Modifiers |
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Backroom Backstabber |
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Silent Workhorse |
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Happy Amateur |
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Ambitious Union Boss |
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Corporate Suit |
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Smiling Oilman |
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Political Protege |
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Flamboyant Tough Guy |
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Naive Optimist |
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Old General |
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Old Admiral |
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Old Air Marshal |
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Foreign Minister
For the most part, these affect diplomatic options, or internal politics: increasing drift towards a certain faction, amplifying the effect of threat, affecting the popularity drift of various parties, and in one case, supporting the ruling party.
Trait | Modifiers |
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Great Compromiser |
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Cloak-And-Dagger Schemer |
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Biased Intellectual |
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Iron-Fisted Brute |
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Ideological Crusader |
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Apologetic Clerk |
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Armament Minister
These provide bonuses to various industrial aspects and/or decrease (primarily theory) knowledge decay.
Trait | Modifiers |
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Administrative Genius |
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Military Entrepreneur |
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Corrupt Kleptocrat |
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Laissez-Faires Capitalist |
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Resource Industrialist |
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Infantry Proponent |
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Tank Proponent |
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Battle Fleet Proponent |
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Submarine Proponent |
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Air-To-Sea Proponent |
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Air-To-Ground Proponent |
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Strategic Air Proponent |
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Air Superiority Proponent |
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Theoretical Scientist |
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Minister of Security
These ministers have various internal security bonuses, either obfuscating enemy intelligence, aiding the capture of spies, increasing the support of your regime, or aiding the increase of national unity or decreasing neutrality. One also provides a bonus to leadership.
Trait | Modifiers |
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Man of the People |
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Silent Lawyer |
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Efficient Sociopath |
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Crooked Kleptocrat |
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Prince of Terror |
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Efficient Sociopath |
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Back Stabber |
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Crime Fighter |
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Minister of Intelligence
These increase the accuracy of the information presented on the Intelligence screen in specific areas.
Trait | Modifiers |
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Technical Specialist |
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Dismal Enigma |
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Research Specialist |
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Naval Intelligence Specialist |
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Industrial Specialist |
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Political Specialist |
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Chief of Staff
Nearly all of these provide a bonus to a particular military stat.
Trait | Modifiers |
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School of Fire Support |
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School of Defense |
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School of Manouevre |
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School of Psychology |
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Logistics Expert |
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School of Mass Combat |
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Chief of the Army
Most of these decrease practical decay for land units.
Trait | Modifiers |
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Guns and Butter Doctrine |
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Static Defence Doctrine |
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Elastic Defence Doctrine |
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Decisive Battle Doctrine |
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Armoured Spearhead Doctrine |
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Most of these decrease practical decay for naval units.
Trait | Modifiers |
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Base Control Doctrine |
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Open Seas Doctrine |
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Indirect Approach Doctrine |
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Decisive Naval Battle Doctrine |
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Power Projection Doctrine |
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Chief of the Air Force
Most of these decrease practical decay for air units.
Trait | Modifiers |
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Naval Aviation Doctrine |
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Air Superiority Doctrine |
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Army Aviation Doctrine |
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Carpet Bombing Doctrine |
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Vertical Envelopment Doctrine |
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Clarifications
Counterintelligence bonuses decrease the accuracy of the information presented in the Intelligence screen for other countries with spies in your nation. For this reason, this trait is pretty much useless during single player games because the AI will not use the information collected from its intelligence to its advantage. During multiplayer games, this trait can be use to provide inaccurate intelligence to other human players.
Counterespionage will increase your chances of finding enemy spies in your country (i.e.: works as the tooltip says). For more, see Slan's post.
The Espionage Bonus trait is an increase in the accuracy of all information presented on the Intelligence screen, and the various Intel bonuses provide bonuses to the accuracy of the area specified by the trait.
The National Unity Changes trait does not in fact raise or lower National Unity as previously explained. Any effects that change National Unity will be amplified or weakened accordingly. This has the curious effect that, when one wishes to raise national unity, it is to one's advantage to choose ministers and laws that have the red positive percentages.
The Tendency to Drift Due to Internal Factors trait does not, as previously thought, affect drift within the diplomacy triangle. The popularity of every party regardless of organisation are (presumably randomly) assigned an Internal Factors value that affects the change in popularity during that month. This trait amplifies or weakens these values by the stated percentage. It is highly likely that the difference between organisation and popularity for a given party has a strong effect on this value as well.
The Undistinguished Suit minister trait is unique to a single Belgian Leninist minister, Georges Vereecken. Curiously, he has it present as both Chief of the Navy and Chief of the Air Force, a unique situation when all other traits are restricted to a single position. As it has been reported as a bug on the Paradox Forums, it will not be mentioned further in this article unless clarification is given that there that this is not in fact a bug.