Historical plausibility
The goal of this mod is to help Hearts Of Iron 3 reach its full potential as a half-historical, half-sandbox game. The vanilla game lacks the immersion most people want from a WWII strategic simulator: the game gives a certain, almost deterministic, but a-historical flow of events that most players find plain stupid. By bending the rules a bit, we intend to shepherd this flow into a more historic, but still changeable course. We intend the result to be historically plausible.
What is not the goal? We don't want to make the game exactly historical. There are other mods for that (and I don't really like the idea anyway). Our only intention is to make the game make sense, even if it starts to diverge from history.
How we want to achieve that? We adjusted some variables to prevent too early factionisation, tempered with the decisions to balance things out, tweaked the AI to make more sense (in my opinion at least), and also made some alterations to some techs to enhance gameplay.
Mod Information
Features
Feature | Description |
---|---|
Graphics & Sound | Changes from the Major Nations Immersion Pack and the Historical Flags Mod, plus lots of city and unit pictures. The mod boasts 8,000 pictures for units for every nation, all historical. |
AI | Improved country, production, diplomacy, politics, intelligence AI. Everything modders can change has been improved. |
Technology | Escort fighters; Synthetic oil plants; motorized support brigades; changed SH-ARM techs to Infantry Support Tanks; complete revision of doctrine techs; consolidated most of the infantry techs; land doctrines are more like HOI2's. |
Map | More historical cores; redistributed resources; added ports in China; redrawn Chinese warlord borders. The base map for version 2.04 is the same as the Magrathea Map Mod [1]. The base map for FtM official patch 3.06 includes many portions of the map from HPP version 2.6.63a. The changes to Asia in the map for FtM 3.06 came from the HPP mod. |
Events | Some new events/decisions to help the AI keep it historical. Nothing forced; the AI may make choices. The event chains dealing with Czechoslovakia in SF 2.04f and FtM came from the HPP mod. |
New Units | Infantry Support Tanks, Jet light fighters, jet heavy fighters, and jet light bombers; removed SH-BB and SH-Arm units. |
Game Mechanics | Changed: naval combat, laws, occupation policies, consumer goods demand, radio ranges, fixed the toughness/defensiveness bug, and more. |
1936 Scenario | Complete revision of starting technologies and historical OOBs for all nations, using reliable source material |