Deutsche Wehrmacht Immersion

From Hearts of Iron 3 Wiki
Jump to navigation Jump to search

DWI startup screen.jpg This mod is a realism mod intended to be played only as Germany. This mod adds larger, more historically accurate divisions (up to nine regiments, brigades, and battalions), new interface graphics, over 158 new units, and 5 new decisions, and 83 new events. The new units are not only for Germany, the major powers are well represented and many units crossover for all countries.

Mod Information

Paradox Forum location Paradox Sub-forum
Dedicated mod website/forum Deutsche Wehrmacht Immersion Forum
Current version 1.0
Last update July 2013
Compatibility TFH
Mod team Olebuch
AAR archives (link to any AARs featuring the mod—this helps convey mod popularity)


  • Late war Wehrmacht map symbols for all units.
  • Revised .lua scripts for the major nations that ensures they build large, historically accurate divisions, in the right year.
  • Panzer and Allied tank units are available as Abteilungen (battalions). Each major type of panzer and allied armor unit has its own unit file so that you may build different types of panzer units at the same time. You can now build a genuine Panzergrenadier Division.
  • Thoroughly researched unit statistics: historical research and technical data were used to give the correct speeds, armor values, and penetration factors for all armor units.
  • Armor unit techs and events: research your armor units using the vanilla tech tree. Different levels of research will allow technical breakthroughs and new components for your armored units. Armor units will get bonuses as their historical components get researched. Gone are the days when units will continue to upgrade passed their historical capability. For example, researching tank gun level two as Germany will fire an event for the 5.0 cm L60 tank gun. The event awards the tech for the 5.0 cm gun and the PzIII will then be upgraded with this weapon increasing its penetration by one. As this was the most powerful weapon mounted on the PzIII, researching better weapons will not upgrade the unit. If the player wishes for the unit to improve, he must either build the PzIVh brigade, or upgrade the PzIII unit to the PzIVh.
  • Extensive unit localization file: gives the German nomenclature for all units. Divisions are named in the German manner as well. Allied majors with unique units have their units named appropriately in their own language.
  • Unique historical units: three divisions have their own unique units: Leibstandarte-SS-AH (with event chain upgrading it from SS-Standarte to brigade size, to a motorized division, to a panzergranadier division, and finally a panzer division); Großdeutschland-Division (with event chain as it goes from Wach-Regiment 'Berlin', to a motorized regiment to a mot. division, and finally a panzergrenadier division with a Tiger Abteilung), 12. Infanterie-Division (follow this historic division as it fought on all fronts).

Historically accurate 1936 OOBs for ground forces of the following nations

  • Germany (also included the Ersatzheer, Wehrkreise, and high command for the Kriegsmarine and Luftwaffe)
  • The Soviet Union
  • USA, I converted all square divisions to their task organization for triangular divisions because by the time war breaks out, this was how they fought.
  • UK
  • Poland
  • Belguim
  • The Netherlands
  • France
  • Italy, to include Blackshirt Legions (militia)
  • Historically accurate 1943 OOBs for ground forces of the following nations in the scenario "The Tide has Turned".:
  • Germany (also included the Ersatzheer, Wehrkreise, and high command for the Kriegsmarine and Luftwaffe)
  • The Soviet Union
  • USA
  • UK
  • Finland
  • Axis minors fighting as expeditionary forces with the Werhrmacht have been updated to their historical TO&E.

You can now fight out the desperate battles of the late war without having to build your army from 1936. Any fool can beat the AI with a custom army built from 1936, but can you win in 1943 with the odds firmly against you?

  • Changed the availability and code of some units vanilla. Not every nation can build armor.
  • Submarines and destroyers are now individual units and cost less IC. Added ship names for Germany.

Countless new units

  • Unique Infantry Regiments for Germany, the Soviet Union, the USA, and Great Britain. There are also unique cavalry regiments for Germany and the Soviet Union.
  • German unique artillery units. The vanilla artillery was converted to regimental size and made horse drawn. New units include motorized artillery regiment, mot. heavy artillery battalion, Gebirgsartillerie regiment, Fallschirmartillerie regiment.
  • Infantry Battalions, Mot Inf. BNs, Mechanized Battalions; Germany, USA, the Soviet union, and Great Britain have their own unique models.
  • Jäger-Regiments for Germany (light infantry regiments)
  • Late war SS formations to replicate the massive expansion of the Waffen SS with foreign volunteers, new units include: an SS-Infanterie-Regiemnt, an SS-Gebirgsjäger-Regiment, an SS-Kavallerie-Regiment, an AT BN, AAA BN, engineer BN, and SS-Werfer Abteilungen
  • Indian Infantry Regiment
  • ANZAC Infantry Regiment
  • Pz38t Abteilung (usable by Czechoslovakia as well)
  • PzI-II Regiment (a mixed regiment consisting of PzI & PzII)
  • PzIII-IV Regiment (a mixed regiment consisting of PzIII & PzIV)
  • PzIII Abteilung (SS version as well)
  • PzIVh Regiment (two Abt. of 96X late model PzIV(SS version as well))
  • PzIVh Abteilung (SS version as well)
  • PzIV-V Regiment (one Abt. of 96X PzIV, one Abt, of 96X PzV (SS version as well))
  • Tiger Abteilung (SS version as well)
  • Königstiger Abteilung (SS version as well)
  • Stürmgeschutz Abteilung (SS version as well)
  • Aufklärungs-Abteilung (light reconnaissance BN with horse cavalry, bicycle troops, and motorcycle troops)
  • Panzer-Pionier-Abteilung (armored troop carrier engineers to move with panzer units) (SS version as well)
  • Kradschützen Abteilung (motorcycle troops) (SS version as well)
  • Commando BN (small, airborne-commando unit, available to all majors)
  • Artillery-Regiment, now 3000 men, as were most armies' divisional artillery regiments
  • Fallschirmartillerie-Regiment (air-droppable artillery)
  • Gebirgsartillerie-Regiment (light mountain artillery) (SS version as well)
  • Motorized Artillery Regiment (SS version as well)
  • Heavy Artillery BN (150mm+ artillery)
  • Motorized Heavy Artillery (150mm+ artillery)
  • 88mm AA BN (AA BN with equivalent penetration of a Tiger for use in a ground role, SS version as well)
  • Fallschirmkorps HQ (air-droppable corps HQ)
  • SS-Panzerkorps HQ (SS corps HQ, besides a unit symbol and a small morale bonus, no advantages)
  • Panzerschiff (Graf Spee, Adm. Scheer, etc..)
  • Hilfskreuzer (cargo ship commerce raider, Atlantis, Orion, etc..)
  • Sea mine field (sea mines to block straights, by event only at the moment, thank you Panzeroo for the unit code)
  • Me-262 Geschwader
  • Bf-109 (multi-levels) Geschwader (replaces German interceptor)
  • Fw-190 (multi-levels) Geschwader (replaces German multi-role)
  • Twin engine fighter (multi-levels)
  • BT7 Regiment
  • KV1 Regiment
  • T34-76 Regiment
  • T34-85 Regiment
  • IS2 Regiment
  • Soviet Sherman lend-lease Regiment
  • Soviet Grant Tank lend-lease Regiment
  • Soviet Valentine lend-lease Regiment
  • Soviet Churchill lend-lease Regiment
  • Matilda Brigade
  • Churchill Brigade
  • Crusader Brigade
  • Valentine Brigade
  • Cromwell Brigade
  • A34 Comet Brigade
  • British lend lease Stuart Regiment
  • British lend lease Grant/Lee Brigade
  • British lend lease Sherman Brigade
  • US Stuart Regiment
  • US Grant/Lee Brigade
  • US Sherman Regiment (early war TO&E)
  • US Sherman Battalion (late war TO&E, allows one to make a late-war armored division of three tank battalions and three mechanized battalions)
  • You will receive several battalions of Pz38t (very low-strength) after the annexation of Czechoslovakia. The controller of Pilsen can build Pz38t units (CZE can as well).
  • Four new decisions:
  • Rearmament
  • Outflank of the Maginot Line
  • BEF (now triggered when Germany goes to war with Belguim)
  • Pearl Harbor (Japanese decision on 7 December, 1941)

82 new events

The significant ones:

  • The Hossbach memorandum
  • Blomberg-Fritsch Krise
  • Mining the Straights
  • Hilfskreuzer
  • Ritterkreuzträger
  • The End of Poland
  • Outflank of the Maginot Line
  • Expansion of the Waffen-SS
  • SS Automedon
  • Long barreled PzIV
  • Tiger
  • Panther
  • Königstiger
  • Annexation of Eupen and Malmedy
  • Me262 Schwalbe
  • Delay of Me262 (optional)
  • von Brauchitsch fired in Dec '41
  • Polizei Division
  • Totenkopf Division
  • Großdeutschland Division event chain
  • LSSAH Division event chain
  • Last flight of Rudolf Heß chain (with possible/optional truce with England)
  • German reaction to Pearl Harbor (Germany can choose not to declare war on the USA)
  • Manstein's Begleit Battarien (StuG event)
  • The Spoils from France (puts new motorized units built with captured French trucks in the build queue to prepare for Barbarossa)
  • Panzer/Armor tech events for new guns and armor technology (these increase the armor and panzer units stats in conjunction with research, explained above)
  • British war assistance the Soviet Union
  • Return of German pilots after the battle of France
  • Destruction of 6. Armee
  • Introduction of the Sherman tank (event chain)
  • BEF decision: Dispatches a historically accurate BEF to France in May '40. To do this I removed the BEF units from the ENG 1936 OOB and unit names, so there will not be duplication of units. As a result of the event, the invasion of France is more difficult, but can be achieved on a historical timeline. I also noticed in my last test game, that many of the BEF units shattered and started reforming in London, somewhat replicating the Dunkirk evacuation. If you invade the UK before the fall of France, the event will never trigger and you will face a skeleton force guarding the islands.
  • Soviet tank events: Added five events for Soviet Tank introduction: Mechanization of the Red Army (BT7), T34-76 (after defeat of France, KV1 (after Spanish civil war), T34-85 (after Kursk), IS2 (also after Kursk).
  • New German leader file: Includes each officer's basic branch (infantry, panzer, artillery), example: O.d.Inf. von Manstein(18,11.A,HG-Don). This means that von Manstein was an Offizier der Infanterie (infantry officer) who commanded the 18. Inf.-Div., 11. Armee, and Heeresgruppe-Don. I also removed generals that retired before the war started and Austrians that never served in the Wehrmacht. I replaced them with naval leaders, air leaders, and new leaders that were over looked in the game. I also added some colonels that served as division commanders during the war (like Hans von Luck). I added an SS officer named Diekmann, he is August Diekmann, not to be confused with Adolf Diekmann (of murderous fame from Oradure-sur-Glane). Hundreds of new officers were added for historic division corps and army commanders for Germany, the USA, and Great Britain in v.95 beta.
  • New leader traits: Award bonuses for each leader's basic branch. I also added a Ritterkreuzträger trait that is gain-able after long combat. In test games about one-to-ten officer's earned it in the Poland campaign, and about half the division commanders in the battle for France.
  • Many new interface changes to add Wehrmacht flavor, to include new combined arms symbols and experience icons of German badges.
  • Changed some country colors: England to brown and USA to green, Italy to black, this simply makes sense to me.