Combat tactics
(Redirected from Combat events)
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Combat tactics (TFH)
Tactic | Side | Countered by | Requirements | Chance | Aggressiveness | Effects |
---|---|---|---|---|---|---|
Basic Attack | Attacker | Counterattack | 15 |
| ||
Assault | Attacker | Counterattack | 1 |
| ||
Reckless Assault | Attacker | Counterattack | 0 | 1 |
| |
Encirclement | Attacker | Tactical Withdrawal | Full frontage, reserves, and 1 skill advantage | 0 |
| |
Shock | Attacker | Ambush | 1 |
| ||
Breakthrough | Attacker | Backhand Blow | Has armor unit or 2 skill advantage | 1 |
| |
Superior Breakthrough | Attacker | Backhand Blow | Has armor unit or 2 skill advantage | 0 | 1 |
|
Blitz | Attacker | Elastic Defense | Has armor unit and (2 skill advantage, 3 skill, or Panzer Leader) | 1 |
| |
Super Blitz | Attacker | Has armor unit, 3 skill, and (Offensive Doctrine or Panzer Leader) | 0 |
| ||
Basic Defend | Defender | 15 |
| |||
Delay | Defender | Shock | 1 |
| ||
Slower Delay | Defender | Assault | 1 skill advantage | 0 | -1 |
|
Counterattack | Defender | 1 skill advantage | 1 |
| ||
Tactical Withdrawal | Defender | 2 skill advantage | 1 | -1 |
| |
Ambush | Defender | Breakthrough | 2 skill advantage or 3 skill | 1 |
| |
Elastic Defense | Defender | 2 skill or Defensive Doctrine | 1 |
| ||
Backhand Blow | Defender | 4 skill or (3 skill and Defensive Doctrine) | 0 |
|
Combat events (pre-TFH)
Attacker Events
Assault
- +25% attacker combat modifier
- Chance depends on Mass Assault tech
Breakthrough
- +50% attacker speed
- +25% attacker combat modifier
- +15% defender combat modifier
- Chance depends on Mobile Warfare tech
Encirclement
- +5 combat width
- +25% attacker combat modifier
- +5% defender combat modifier
- Change depends on Integrated Support Doctrine tech
Shock
- -25% defender combat modifier
- Chance depends on Large Front tech
Defender Events
Ambush
- -25% attacker combat modifier
- Chance depends on Guerilla Warfare tech
Counterattack
- +25% defender combat modifier
- Chance depends on Central Planning tech
Delay
- -25% attacker speed
- -25% attacker combat modifier
- -15% defender combat modifier
- Chance depends on Delay Doctrine tech
Tactical Withdrawal
- -5 combat width
- -25% attacker combat modifier
- -5% defender combat modifier
- Chance depends on Elastic Defense tech